Standards will help users keep their virtual clothes on

By China Martens, IDG News Service |  Business Add a new comment

As the number of virtual environments increases, standards and vendor collaboration will help make teleporting between different worlds a smooth experience, ensuring, for instance, that your avatar arrives in a new world still wearing the clothes it donned in your home world.

Currently, Linden Research Inc.'s Second Life is the most popular virtual world, outshining a number of alternative universes such as Active Worlds and There.

"A lot of people are looking at Second Life and saying, 'Let's do one of those,'" said Bob Sutor, vice president of standards and open source at IBM Corp. "The last thing you want is a lot of different ways to do the same things. You need standards for how to teleport between different virtual worlds and to bring objects with you." Besides an avatar's clothes, those objects could include the money it was using in your home virtual world as well as a presentation you might want to share with your colleagues or potential customers.

Issues to consider include the mechanics of teleporting between worlds, Sutor said. If you invite someone from another world to come and visit your world, would they need to become a member of your environment or could you simply issue a guest pass? Can a person retain their home world identity in a new world? He also wondered how people will communicate across worlds, for example, via IM (instant messaging). That could be achieved by agreeing on a common service or setting up gateways between different IM systems.

IBM's set to debate these issues on Friday at a virtual worlds event it's cohosting with the Massachusetts Institute of Technology at the MIT Media Lab in Cambridge. Sutor will be there along with Mitch Kapor, the chair of Linden Lab, and a variety of academics and companies including Toyota Motor Sales USA Inc. and PepsiCo Inc.

Sutor applauded Second Life's move in January to make the source code for its end-user viewer application freely available. The viewer enables users to do a variety of things in the virtual world, including controlling avatars, communicating and buying and selling objects.

"They've set a very interesting precedent," he said. Sutor expects that other virtual worlds will follow suit. Like the open-source movement, "virtual worlds are fundamentally about communities coming together," he added, looking forward to the establishment of a global community of developers focused on building worlds based on open standards.

Sutor has been using Second Life actively since November and has been detailing in recent blog postings his virtual world requirements. That's a common experience for users once they've adjusted to moving around in a virtual world, he believes.

"After they've finished walking into walls, they probably say, 'This is OK, but I really wish it did X, Y or Z'," Sutor said. "The odds are other virtual worlds have that. Looked at in total, we probably have much of what people would like implemented already available somewhere." For example, World of Warcraft, a hugely popular multiplayer online role-playing game, has many features that could be applied in other virtual worlds, he added.

Businesses are experimenting with virtual worlds, particularly inside Second Life. "They're mostly translating 2-D marketing ideas into a 3-D world, which is more or less successful," Sutor said. But looking ahead, questions arise around the meaning of the retail experience in a virtual world.

For instance, what kind of artificial intelligence will companies use to determine how sales assistants in virtual stores behave when a customer walks in? Will the customer be approached by the sales assistant closest to them or by the assistant who looks the most like them, Sutor wondered. Alternatively, will the sales assistants be programmed to examine the customer's avatar to determine what you're likely to purchase and therefore which assistant could be of the most help to you?

    Add a comment

    Post a comment using one of these accounts
    Or join now
    At least 6 characters

    Note: Comment will appear soon after you have activated your account.
    Obscene/spam comments will be removed and accounts suspended.
    The information you submit is subject to our Privacy Policy and Terms of Service.

    ITworld LIVE

    BusinessWhite Papers & Webcasts

    White Paper

    Insiders Can Ruin Your Company. Take Action.

    Did you know that 80 percent of threats to an organization come from the inside? The threat from insiders is often overlooked in organizations worldwide. This white paper from NetIQ, discusses key technology solutions that help to prevent and detect insider threats.

    White Paper

    Ten Steps to an Enterprise Mobility Strategy

    Enterprise employees are more mobile, relishing the ability to work productively anywhere, at any time. They may use any means to get connected, often creating financial and security risks for your company. Discover how to get control of your enterprise mobility strategy and ensure mobile worker productivity with these ten steps.

    White Paper

    What You Need to Know About the Costs of Mobility

    Mobile workers want to get connected anywhere, at any time, often at any cost. Enterprise mobility is often a hidden "black" budget in your company. Ensure that your traveling employees are productive everywhere, even while you control cost and security, through an enterprise mobility strategy.

    White Paper

    The 2011 iPass Mobile Enterprise Report

    This industry survey covers trends, recommendations and a policy guide on managing Enterprise Mobility for IT management and CIOs. Get data on employee device liability, as well as smartphone/tablet penetration, budget control and provisioning. Find out how your organization compares, how to ensure mobile worker productivity, and control costs.

    White Paper

    Smarter Commerce is redefining value chain visibility

    Smarter Commerce is redefining the value chain in the age of the customer. It starts with putting the customer at the center of your operations - which of itself is not a new idea - however, truly operationalizing this strategy is not easy.

    See more White Papers | Webcasts

    Ask a question

    Ask a Question