June 09, 2012, 7:01 AM — E3 is almost over, and after running back and forth across the L.A. Convention Center for two days we've stumbled across a few games that don't get the attention they deserve. These hidden gems are great games that we weren't expecting to see at E3 2012, and now that we've seen them in action it's hard to get excited about the next Call of Duty knockoff or God of War slaughterfest.
Also, anyone who says PC gaming is dead should take a look at this list; with the exception of Sound Shapes, each of these games is slated to release on PC in the near future.
[ FREE DOWNLOAD: 6 things every IT person should know ]
I stopped at a Sound Shapes kiosk in the E3 concourse between meetings yesterday, intending to play for just a few moments before dashing to my next appointment. I finally put the PS3 controller down twenty minutes later, confident I had found one of the great hidden gems of E3 2012.
I was also unforgivably late to my meeting, but playing through the fantastic Sound Shapes soundtrack kept me copacetic under stress. I say you play through a soundtrack because every level in the 2D platformer Sound Shapes is simultaneously a musical track and a series of simple puzzles that require you to interact with objects and characters in a specific order to advance. Think of it as a very simplistic 2D version of Portal, except that every time you hit a switch, open a forcefield, or bop a scientist on the head a brilliant bit of sound plays that matches perfectly with the slowly-growing soundtrack.
To fill out the soundtrack of each level you'll have to collect a number of shiny tokens that are scattered throughout the level, and each one you pick up adds a little more to the level's musical score. That means every level starts with a simple bass line or other minimalistic accompanient and slowly grows as you progress to become a complex and (usually) beautiful song. With musical contributions by the likes of Jim Guthrie and Deadmau5, Sound Shapes is shaping up (har) to be a surprisingly great find for Playstation 3 and Playstation Vita owners when the game hits PSN this August.
The Walking Dead Episode Two: Starving For Help
Telltale Games is releasing five episodes of The Walking Dead game (based on Robert Kirkman's popular The Walking Dead graphic novels) and we were really surprised to see the second episode being played here at E3 2012. The game looks great, and it offers something wonderful that most E3 games gloss over: consequences.
The second episode of The Walking Dead game changes dramatically depending on what choices you made in the inaugural episode. Assuming you successfully guided protagonist Lee Everett through Georgia's fictional zombie outbreak, Starving For Help opens with Lee slowly starving to death in a makeshift motel fortress with a ragged band of supporting characters that changes based on who you protected in the first episode.
We don't want to spoil anything about the plot of Episode Two, so I'll just tell you that this gritty adventure game is chock full of terrifying violence, gore and surprisingly mature relationships. It really does justice to the bleak, complicated stories that play out in Kirkman's comic books, and that's a surprising relief after the bombastic exceptionalism of the E3 2012 press conferences. The Walking Dead fans will be asked to make some surprisingly painful decisions when Episode Two of the Walking Dead comes out on PC and home consoles later this month.
Watch Dogs was the talk of E3 after Ubisoft surprised everyone with a trailer for the game during their press conference. If you somehow missed it, know that Watch Dogs is an open-world game for PC, Xbox 360 and Playstation 3 that challenges players to manipulate cell phones, security cameras, and traffic lights in order to bring down the ruling elite. You play Aiden Pearce, a disgruntled hacker who has managed to gain access to the fictional (we hope) Central Operating System that controls Chicago's digital infrastructure.
Watch Dogs is a real surprise because nobody saw it coming, and nobody expected Ubisoft to be making a game that taps into contemporary culture to foster a terrifyingly believable virtual world. I sat in on a private Watch Dogs demo and was surprised to see that nothing about the game seems unbelievable or unreal; the protagonist Pearce is a smart-mouthed, aggressive geek who uses his command of contemporary technology to hack public databases, infiltrate restricted areas, and solve problems.
During the demo we watched Pearce listen in on nearby cellphone conversations for intel, search for enemies by snooping through public security cameras, and hack traffic lights to cause traffic jams and escape pursuit. Lots of games try to reflect contemporary culture and the news of the week (see also: every modern military shooter in a desert) in order to seem more realistic, but Watch Dogs is the only game at E3 that seems to let players solve problems and feel like a champion without requiring them to shoot their way through waves of virtual villains.