Forrester: Virtual worlds becoming important to business
While virtual worlds like Second
Life have come under fire for failing to provide enough value to businesses
with established storefront operations, a new Forrester
Research Inc. report argues that the 3-D Internet will be as important to
companies in five years as the Web is today.
The "Getting
Work Done in Virtual Worlds" report released by the IT research firm
this week concludes that executives should begin investigating and experimenting
with virtual worlds soon because of their promise for remote collaboration,
training and the ability to build and share 3-D models.
The report said that today's collaboration tools offer far more limited benefits
to companies. For example, the inability to see the gestures of fellow meeting
goers causes problems for attendees in different offices, the report noted.
In a virtual world, people can have their name, job title and business unit
associated with an avatar that can attend meetings and have access to virtual
buildings, rooms, equipment and people, Forrester said. The avatar is controlled
by information in an enterprise directory and access control system, it said.
"You can easily direct your avatar to express gestures and emotions ...
plus you can leave behind real-world unpleasantness such as the poor heat in
your cubicle while your next door neighbor is burning or the loud guy talking
the phone next to you," according to the report. "[In meetings] you
always know who is talking and who's anxious to jump into conversation because
they are waving their hand or jumping up and down in the corner of the room.
"In a virtual meeting room, you can see who is present, and more importantly,
who is multi-tasking, who has raised a hand or who has been away from their
keyboard so long that their avatar has fallen asleep," the report said.
The virtual model is especially important for professionals like surgeons,
architects, engineers and product designers, who use CAD models or visualization
systems to explore or create projects, Forrester said. In virtual meetings,
these professionals can import models for discussion and modification, according
to the report.
"You can release near-final designs to a limited group of external users
and solicit feedback before starting fabrication," it said.
Starwood Hotels used Second Life to trial its new Aloft hotel concept designed
for urban 30- to 50-year-olds, Forrester noted, while Princeton University has
undertaken a similar project to manage distributed teams working on a large-scale
astrophysics project.
Virtual worlds can also eliminate the expense of remote training and provide
a better experience by simulating on the job experiences as well as recording
the training so that multiple sessions can be run across time zones and different
job descriptions, according to Forrester.
The report noted that the University of Maryland worked with the I-95 Corridor
Coalition to build a virtual world simulation of highway emergencies using the
OLIVE Platform from Forterra Systems Inc., which allows participants to assume
a role like a firefighter or police officer and interact with others in a simulated
emergency.
In addition, it said that Duke University and Virtual Heroes Inc. are collaborating
to create a high-fidelity 3-D virtual environment for health care. That effort,
funded by the US Army, combines gaming concepts with health care coordination
to help train health care professionals in team work and communication skills.
The research effort did find that many businesses are holding back from virtual
efforts due to the notion of some people that virtual worlds are frivolous places
"where deviant personalities can exhibit their alter egos" and by
the advanced skills -- similar to those used by sophisticated gamers -- required
to operate one, it said. In addition, typical materials associated with meetings
like word processing documents and spreadsheets are likely to be missing from
a virtual world. Finally, virtual worlds are usually bandwidth hogs that are
likely to hang or require multiple reboots, Forrester added.
To offset such challenges, Forrester recommends that companies first experiment
with a virtual world, where set up costs can be as low as $60 per user per month.
At the same time, companies should set up policies defining the acceptable use
of virtual world and "keep a laser-like focus on the desired outcome"
like making remote workers feel more like a part of the company or reducing
manufacturing costs, the report noted.
» posted by abennett
Computerworld
Symantec Backup Exec 12 and Backup Exec System Recovery 8 deliver industry leading Windows data protection and system recovery. Download this whitepaper to find out the top reasons to upgrade and how to get continuous data protection and complete system recovery.
Data and system loss — from a hard drive failure, malicious attack, natural disaster, or simple human error — can happen anytime. Don’t leave your business vulnerable. Make sure you have a secure recovery strategy in place. Symantec's latest backup and system recovery technology can efficiently restore critical applications, individual emails and documents and even restore your entire system in minutes in the event of a loss.
Businesses face a growing challenge to ensure that the IT environment is properly protected. Backup Exec 12 integrates with other applications in the Symantec family of products, to complement your current data protection strategy, keep your data securely backed up and make it recoverable when you need it most.







