One of the biggest gripes by users coming to Linux from Windows is that Microsoft Office is not available for Linux. That might be changing, according to the Adventures in openSUSE Linux blog. But is Microsoft Office for Linux really necessary? Or are people who still use Microsoft Office living in the past?
According to Adventures in openSUSE Linux:
Michael Larabel from Phoronix brings odd tidings to the Linux world from last years FOSDEM . In 2013 Microsoft delivered on their announced plan to bring their Office suite to the Linux based Android platform. Mr. Larabel has said that his source indicates that Microsoft is taking a serious look at bringing Office to Linux, and has a full native port (not delivered via a WINE wrapper or some such means) in an unknown degree of completion that they have already in development internally. Now that 2014 is in swing, will we actually see this rumor come true? Frankly, if it were a less reputable source I wouldn't bother with this article.More at Adventures in openSUSE Linux
This is, of course, a rumor so take it with a grain of salt or two. I'd like to say that I'm excited about the possibility of Microsoft Office coming to Linux, but I'm not. I wrote a column about it a while back called "Who cares about Microsoft Office for Linux?" and my feelings about it haven't changed.
Oh sure, some Linux users will like it, particularly those just arriving from Windows. But we have so much great office suite software in Linux that there's just not much for me to get excited about when it comes to Microsoft Office.
Your mileage may vary, however. And I suppose I could be wrong about it. If it happens then perhaps it will be a bigger deal than I think. Stranger things have happened.
Unreal Tournament 4 coming to Linux...for free
Epic has confirmed that the next Unreal Tournament game is coming to Linux and it will be free. Not just free to play, but actually free.
According to Unreal Tournament Wiki:
Here’s the plan:
We’ve created a small team of UT veterans that are beginning work on the project starting today.
From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates.
If you are a fan and you want to participate, create a free account and join the forum discussion.
All code and content will be available live to UE4 developers on GitHub.
The game will be true to its roots as a competitive FPS.
Development will be focused on Windows, Mac and Linux.
So what’s the catch?
It will take many months until the game is playable by gamers. This is real development from scratch.
When the game is playable, it will be free. Not free to play, just free.
We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.More at Unreal Tournament WikiHat Tip: WebUpd8