Review: Guild Wars 2 changes the MMO landscape

Forget your frustrations with previous online RPGs - this one delivers

With more than 2 million copies sold after its Aug. 28 launch, Guild Wars 2 (GW2) has certainly captured the imagination of massively multiplayer online (MMO) gamers worldwide. NCSoft, publisher of the game, also announced that the game has served 400,000 players concurrently during peak periods – it was so popular, in fact, that the company had to briefly suspend sales of the game to ensure that it could handle the massive amounts of traffic from gamers trying to play the game.


I’ve had the game for a few weeks, and after some initial glitches where I couldn’t access certain game features (the trading post, where you can buy and sell goods with other players, was down for several days before the team enabled it for all players), I feel the game has settled down enough to provide a full review of the game.

Here are the basics – like any good MMO role-playing game, GW2 takes place in a massive world inhabited by many different races of creatures. As a player, you can choose from one of these races, and then choose from several different classes, including warrior, magic user, thief, etc. In the game, you can play with other people together, or you can accomplish quests on your own.

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