Game developer Electronic Arts announces 1500 job cuts

CEO says they are 'transforming' the company

By Peter Smith  Add a new comment

Yesterday morning, game publisher Electronic Arts announced the purchase of Playfish, a social game developer (think Facebook games) for at least $300 million, and as much as $400 million depending on "certain performance milestones" achieved by Dec 31, 2011. See the full release here.

Yesterday afternoon, Electronic Arts announced they were laying off 1500 employees from their existing studios, with 1300 of the cuts in the form of a restructuring plan scheduled to be completed by March 31, 2010. This in spite of quotes such as "EA is performing well, with quality, sales and segment share up so far this year." (EA CEO John Riccitiello) and ""We met our second quarter expectations and delivered a record quarter for revenue." (EA CFO Eric Brown). You can read the financial summary here.

The Escapist has been gathering information and claims that the initial cuts came primarily from four development houses: Tiburon, Mythic, Black Box, and Redwood Shores. This is still firmly in the category of rumor; EA hasn't made any official announcements. Tiburon is the house that handles the Madden Football franchise, which seems like an odd place to start making cuts. Madden is a yearly staple with sports gamers. Mythic is the house that handles a lot of the MMO work for EA, in particular Warhammer Online. Now, Escapist is basing their intel on a twitter user who claims to volunteer at Mythic (and who seems to be working hard at turning this situation into her 15 minutes of fame), but if this person is to be believed, Mythic lost 40% of its workforce today. That doesn't bode well for Warhammer Online fans. On the other hand, Mythic Producer Josh Drescher tweets: What makes bad situations worse is when people who know nothing keep getting quoted as "sources" after posting incorrect, random info. So the verdict is still very much out on the validity of these numbers.

Anyway, so what's the point? Well, more speculation, but from the outside looking in, EA is downsizing its 'traditional' gaming resources (consoles, PC) and building up its casual division. Backing up this speculation, Gamasutra quotes Riccitiello from a conference call saying "...these cuts are essential to transforming our company." From the same conference call, Kotaku reports that EA has cut a dozen unannounced projects, what EA's John Schappert called "the bottom third" of its in-progress portfolio. Presumably EA thinks there's more money in first-taste-is-free social web games than in $60 console titles, but how can that be? Low development costs, presumably.

TechCrunch's Mike Arrington has been on a bit of a crusade against the scams these social media games foist on users (see Scamville: The Social Gaming Ecosystem Of Hell) but I guess EA isn't worry about getting into this space in a big way, despite increasing scrutiny by both the FTC and the advertisers who pay firms like Playfish for worthless lead gens.

As a gamer, this just feels like really sad news for the hobby. Electronic Arts was long considered 'the Evil Empire' in gamer circles, but in recent years their attitude seemed to be softening. They were willing to try new IPs rather than cranking out sequel after sequel and, at least compared to competitor Activision (where CEO Bobby Kotick is infamous for his '...take all the fun out of making video games.' and 'We are very good at keeping people focused on the deep depression.' quotes) they seemed like they were undergoing a Grinch-like heart expansion. Apparently not. My thoughts go out to all the people affected be the cuts; here's hoping you find new gigs very soon.

Follow Peter on Google+

Peter Smith writes about personal technology for ITworld.

    Add a comment

    Post a comment using one of these accounts
    Or join now
    At least 6 characters

    Note: Comment will appear soon after you have activated your account.
    Obscene/spam comments will be removed and accounts suspended.
    The information you submit is subject to our Privacy Policy and Terms of Service.

    ITworld LIVE

    BusinessWhite Papers & Webcasts

    White Paper

    Insiders Can Ruin Your Company. Take Action.

    Did you know that 80 percent of threats to an organization come from the inside? The threat from insiders is often overlooked in organizations worldwide. This white paper from NetIQ, discusses key technology solutions that help to prevent and detect insider threats.

    White Paper

    Ten Steps to an Enterprise Mobility Strategy

    Enterprise employees are more mobile, relishing the ability to work productively anywhere, at any time. They may use any means to get connected, often creating financial and security risks for your company. Discover how to get control of your enterprise mobility strategy and ensure mobile worker productivity with these ten steps.

    White Paper

    What You Need to Know About the Costs of Mobility

    Mobile workers want to get connected anywhere, at any time, often at any cost. Enterprise mobility is often a hidden "black" budget in your company. Ensure that your traveling employees are productive everywhere, even while you control cost and security, through an enterprise mobility strategy.

    White Paper

    The 2011 iPass Mobile Enterprise Report

    This industry survey covers trends, recommendations and a policy guide on managing Enterprise Mobility for IT management and CIOs. Get data on employee device liability, as well as smartphone/tablet penetration, budget control and provisioning. Find out how your organization compares, how to ensure mobile worker productivity, and control costs.

    White Paper

    Smarter Commerce is redefining value chain visibility

    Smarter Commerce is redefining the value chain in the age of the customer. It starts with putting the customer at the center of your operations - which of itself is not a new idea - however, truly operationalizing this strategy is not easy.

    See more White Papers | Webcasts

    Ask a question

    Ask a Question