There is one other detail worth mentioning, however: Adobe AIR, the runtime that allows Flash content to run as stand-alone applications, is available as a separate download for Android 3.0. You do not need to install the Flash Player or enable Flash content in the browser to use AIR apps, and from what I can tell, the AIR apps currently available in the Android Market seem to work nicely. The main difference is that these apps were built specifically for Android smartphones and tablets -- and if you're going that route, why not use the Android SDK instead of Flash?
On the plus side, claims that the Flash Player drains battery life seem to be mostly unfounded. I didn't find it consumed much more power than your average game, for example. But you know what uses even less power than the Flash Player for Android? Not installing it.
This article, "Flash on Android: Look but don't touch," was originally published at InfoWorld.com. Read Neil McAllister's Fatal Exception blog and follow the latest developments in mobile technology at InfoWorld.com. For the latest business technology news, follow InfoWorld.com on Twitter.
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