gamification

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  • IT training gets an extreme makeover

    Posted February 11, 2013 - 12:30 pm

    From movie-like videos with comedy sketch warmups to hands-on freestyle hacker contests with big cash prizes, fresh approaches to training are helping a new generation of IT professionals get engaged in their training.
  • How gamification reshapes corporate training

    Posted February 5, 2013 - 2:56 pm

    If you have a hard time getting employees to attend corporate training, maybe you need to add a little fun.
  • Making games of enterprise software

    Posted December 24, 2012 - 12:33 pm

    Teenagers rack up hour after hour on "World of Warcraft," as their parents grow crops on "Farmville." At first glance, all this game playing may not seem relevant to the enterprise, but the mechanisms that guide and score online game playing can be used for much more than the keeping tabs on virtual farms.
  • Game on: Enterprise apps gain gaming features to boost usage

    Posted December 10, 2012 - 11:38 am

    Adding a competitive component to enterprise software improves adoption and real-time decision-making, gamification advocates say.
  • Gamification of the enterprise

    Posted September 10, 2012 - 8:23 pm

    Can badges and scoreboards really make employees work harder, for no extra pay? Or will IT departments be stuck spending time and money "gamifying" work processes - only to have to undo everything once the fad has run its course?
  • Top 4 gamification apps

    Posted September 10, 2012 - 8:22 pm

    Companies should not attempt to jump into gamification all at once. Here are four specific applications that are excellent places to start your gamification program.
  • Video

    Gamifying the workplace to make employees more productive

    Posted June 26, 2012 - 9:36 am

    At Enterprise 2.0 last week in Boston vendors tried to convinced attendees that gamification platforms could create more engaged and productive workers.
  • Competition, games can bring about enterprise app advances

    Posted June 7, 2012 - 5:00 pm

    Back in 2006, Jim Lavoie, president of Rite Solutions, a Defense Department software contractor, wanted his employees to play a more active role in innovating new ideas. But he knew a top-down approach from management ordering such behavior wouldn't work. "Organizations that are smart enough to ask employees for ideas know that the best approach is to do it in a fun way," he says. "If it's not fun, it's work; and if it's work, it sucks."
  • For CIOs, the games are just beginning

    Posted June 4, 2012 - 3:13 pm

    Today, companies are starting to use common video-game techniques such as points, badges and leader boards to make their websites more interactive and to reward people for their contributions. But this is only the start of the inevitable merging of games and business.
  • Gamification driving corporate sustainability initiatives

    Posted March 20, 2012 - 7:20 am

    Gamification could be the key to driving sustainability strategies within organisations, by encouraging employees to engage in social competition with each other, rather than seeing corporate environmental initiatives as a chore.
  • Gamification goes mainstream

    Posted January 28, 2012 - 8:53 am

    Increased sales, increased participation, increased engagement. It doesn't sound like a game, but those are some of the goals, and reported achievements, of the new field of "gamification."
  • Gaming and the enterprise: Managing the risks

    Posted August 22, 2011 - 1:15 pm

    Game mechanics can help change the behavior of both employees and customers in beneficial ways. Just make sure to manage the risks effectively.
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