June 30, 2012, 7:48 AM — The upcoming Microsoft Surface tablets, announced amid much fanfare this week, will be unique devices in three ways. They are smaller than the smallest successful PCs, they are from Microsoft as opposed to a hardware OEM and they come in two distinct flavors-chocolate and meat. Not literally, of course, but they are made from different ingredients. Microsoft Surface will run Windows 8 RT and Nvidia Tegra technology, while Microsoft Surface Pro will run Windows 8 and the Intel Ivy Bridge core. (For comparison's sake, Digital Trends examines the specs of the two Surface versions and the iPad.)
This distinction is critical because, while Surface and Surface Pro look the same, beneath the surface they appear to address dramatically different needs. Users may prefer the Nvidia product but might find the Intel product a better buy, since Surface Pro will have twice the storage capacity and support USB 3.0. IT, meanwhile, may initially prefer the Intel version because it is more familiar, only to find the Nvidia-driven offering far more cost effective.
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In short, this decision isn't cut and dried. Given that users, and not IT departments, tend to drive tablet adoption, figuring out which one you would like your users to bring into work may substantially increase the likelihood that you'll get the outcome you prefer.
That said, let's look at both offerings from the standpoint of the user and the IT shop.
Microsoft Surface Specs and End User Preferences
Obviously, the market is currently defined by the iPad, and Apple has trained buyers to look for certain key attributes: price point, ease of use and overall simplicity. Microsoft Surface, running Nvidia, is closer to this standard than Surface Pro and, of the two tablets, is the one that users are more likely to gravitate to as an iPad alternative.
Part of the reason this is the case is because Surface lacks support for legacy code. While this provides a clean, iPad-like experience, it also means the tablet won't support a lot of legacy hardware (it uses class drivers instead), and virtually all of a user's existing games and products won't run on the device either.