Product placement and the future of gaming

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Would it be a distraction, or will most gamers accept this as a useful addition to help put a few dollars in the hard-working indie developers' pockets?

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Dan Blacharski has been a professional writer for over 20 years, ever since the corporate world unceremoniously booted him out of his cubicle in 1991. He divides his time between South Bend, Indiana and Bangkok.

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