October 13, 2010, 1:53 PM — When smartphones came into wide use for Internet access and data transmission, consumers and carriers quickly recognized the need for faster, more reliable wireless data networks with broader geographical coverage. The current mobile telecommunications technologies, collectively known as 3G, for third generation, emerged about 10 years ago. At long last, successor technologies are now entering commercial service. The whole idea behind 4G is that it will offer very fast, widely available broadband.
4G, the fourth generation of cellular wireless standards, will provide high-speed transmission that supports high-quality streaming video. 4G technologies include mobile WiMax and Long Term Evolution (LTE). 4G isn't backward-compatible with 3G, but it uses spectrum more efficiently.
The two main 4G technologies are WiMax and Long Term Evolution. WiMax is a wide-area standard from the IEEE. LTE is the latest standard from 3GPP, an industry group that brought out the earlier 3G networking technologies.
Both WiMax and LTE use advanced antenna technology to improve reception and performance, but each uses different parts of the wireless spectrum. Neither will operate at current cell phone frequencies, and neither natively supports voice transmission. Therefore, today's 4G phones must include a 3G chip to handle voice calls and enable roaming between carriers and geographic areas.
As of last month, Sprint Nextel Corp. was the only carrier offering 4G service in the U.S. To deliver that service, Sprint uses WiMax technology on the Android-based HTC EVO 4G and Samsung Epic 4G phones. Verizon Wireless has said that it expects to ship LTE phones by mid-2011.
Different providers can choose different 4G technologies, but their offerings typically provide four to 10 times the throughput of 3G networks. The faster downloads and better streaming of 4G accommodate the quality-of-service and rate requirements for existing 3G applications and will significantly improve the performance of demanding applications such as video, chat, videoconferencing, multimedia messaging, networked gaming and HDTV.