Microsoft's Zune HD launches

Finally all our questions are being answered.

By Peter Smith  2 comments

Pretty much all the gadget blogs have now gotten their hands on a Zune HD and early reports and pseudo-reviews are rolling in. One of the first surprises users will get is that the Zune HD doesn't work out of the box. The device apparently comes with no firmware, and the first order of business for new owners is to sync it with a PC to get the thing working. At least, that's the way I'm reading things, though it seems almost too bizarre to believe. Maybe a TechnoFile reader/early adopter can confirm this? In any case, Mac and Linux users need not apply.

One of our big questions leading up to release was what form the app store would take. It sounds like Microsoft is retaining control of the Zune app store, and that for now at least all the apps are free. Basically they're taking extra software bits out of the main Zune OS and allowing users to pick and choose what they want to devote space to. The Seattle Times interviewed Zune marketing manager Brian Seitz, who said, in response to a question about the app store:

Last year our apps were games. We introduced a bundle of games in the update, which was convenient but also really painful because the download was really big. So we stripped those out. Now they're a side-load experience through the software in the marketplace or on the device.

When it comes to apps on Zune on the 15th what you'll see is primarily games. We're refreshing a lot of the games to take advantage of the multitouch. Casual games. plus a couple of apps like the weather app and calculator. Plus we're building a Twitter (app), a Facebook (app) and a bunch of 3D games like "Project Gotham Racing" that will come out in November.

All of our apps are free ... and it's a managed solution right now, so we're building these apps or working with third parties to build these apps and provide them to our customers for free.

It really sounds like the Zune app store is a work-in-progress. The Xbox 360 has the XNA ecosystem that allows end users to build and sell games on the Xbox Live Marketplace; it seems like a no-brainer to fork this system to support the Zune HD as well. Maybe Microsoft just isn't ready to talk about that yet.

On the other hand, Seitz goes on to reaffirm that the Zune team's "laser focus" is on music and video.

Here's an incomplete list of sites that have Zune hands-on pieces available:

Electronista
Ars Technica
CNET

With many more to come. I don't know, I'm feeling slightly underwhelmed after reading all this coverage. Maybe I was hoping for more of a geek toy than a media player? More of a direct competitor to the iPod Touch, which clearly is being positioned as being more than just a media player.

What about you? Did you pre-order? If not, are you planning on getting one of these things? My burning desire for a Zune HD has cooled a bit and I'm now in a 'wait and see' frame of mind.

Follow Peter on Google+

Peter Smith writes about personal technology for ITworld.

2 comments

    Anonymous 2 years ago
    I pre-ordered one at dell and took advantage of their discount. also bought a very slick netbook at www.slicknetbooks.com
    Anonymous 2 years ago
    I was considering buying a Zune HD for my son's birthday (he'll be 17). He is into gaming and programming games and I thought this sounded like the perfect "toy" for him, however, it sounds like it is not open to loading your own games onto it. Guess I'll get him an Ipod touch and a Macbook instead.

      Add a comment

      Post a comment using one of these accounts
      Or join now
      At least 6 characters

      Note: Comment will appear soon after you have activated your account.
      Obscene/spam comments will be removed and accounts suspended.
      The information you submit is subject to our Privacy Policy and Terms of Service.

      ITworld LIVE

      Mobile & WirelessWhite Papers & Webcasts

      White Paper

      Ten Steps to an Enterprise Mobility Strategy

      Enterprise employees are more mobile, relishing the ability to work productively anywhere, at any time. They may use any means to get connected, often creating financial and security risks for your company. Discover how to get control of your enterprise mobility strategy and ensure mobile worker productivity with these ten steps.

      White Paper

      What You Need to Know About the Costs of Mobility

      Mobile workers want to get connected anywhere, at any time, often at any cost. Enterprise mobility is often a hidden "black" budget in your company. Ensure that your traveling employees are productive everywhere, even while you control cost and security, through an enterprise mobility strategy.

      White Paper

      The 2011 iPass Mobile Enterprise Report

      This industry survey covers trends, recommendations and a policy guide on managing Enterprise Mobility for IT management and CIOs. Get data on employee device liability, as well as smartphone/tablet penetration, budget control and provisioning. Find out how your organization compares, how to ensure mobile worker productivity, and control costs.

      Webcast On Demand

      Managing Enterprise Mobility Costs

      Mobile employees, especially those traveling internationally, were spending time and resources finding and making connections. Roaming costs were out of control. The IT Administrator at The Hay Group tells you how he got more control over these costs, providing management with predictable budgets and insights while ensuring employee productivity.

      Sponsor: iPass

      White Paper

      Digital Transformation: Creating New Business Models Where Digital Meets Physical

      Individuals and businesses alike are embracing the digital revolution. Social networks and digital devices are being used to engage government, businesses and civil society, as well as friends and family.

      See more White Papers | Webcasts

      Ask a question

      Ask a Question