December 14, 2011, 11:45 AM — Earlier this month, the Android Market hit the 10 billion apps downloaded mark. And, yes, in comparison to Apple's App Store, Android is a bit behind, as Apple hit that mark in late January. Those certainly aren't the only metrics to measure a mobile ecosystem, just as horsepower isn't the true measure of a car. But Google itself sees its larger market share of the smartphone business as evidence that Android is ahead.
In any case, the Android Market has been offering apps that normally cost up to $7 for just 10 cents for 10 days. By comparison, Apple offered the precise 10 billionth app buyer a $10,000 iTunes gift certificate. It's a pretty apt comparison.
From what I can gather from Google's official blog and related posts, Google isn't paying the difference on the 10-cent apps, but has "teamed up with" developers to offer the dirt-cheap apps. On most days of sale (with 3 days left, according to the Market banner), the assortment leans heavily toward games. Many of them are great games, and a good number were previously exclusive to the Apple App Store. I imagine that most people have had the same reaction I did after reading about the nearly-free apps: hop into the Market, pluck out a useful app or game or two, install them, then mentally put them aside for the next plane delay or waiting room.
That's great for me. That doesn't do a lot for the developer who took a chance on a paid app in the Android Market, who now has to figure out a different app, or at least a different premium packaging, to extract any more money from me. And it's not that helpful to the person next to me in the waiting room or airport terminal, who might want to grab the app I'm playing for their own Sony Ericsson Magic Incredible or whatever. I'll tell them the name, they'll search through the dense thicket of apps in the Market, and if they don't have a credit card set up in Google Checkout, they'll probably put their phone away and shrug.