The sick-kid-going-to-school angle is the first I've seen that doesn't look as if the designers wanted to build artificial girlfriends or secret D&D partners, but had to restrain themselves so as not to creep out the investors.
It's still not practical on a large scale. Virtual presence is still mostly a teleconference experience at best.
Being able to remotely control a virtual "you" might make it easier to get around a trade show or other event. But the ability to move around in or physically interact with a distant location is easily within the 20-percent benefit that would eat up 80 percent of your development money if you weren't smart enough to just handle telepresence the way everyone else does: with a laptop and a webcam.
Read more of Kevin Fogarty's CoreIT blog and follow the latest IT news at ITworld. Follow Kevin on Twitter at @KevinFogarty. For the latest IT news, analysis and how-tos, follow ITworld on Twitter and Facebook.
VGo Communications handout