Third, workers are happier if they have their own tools. Come on; who wants to borrow their neighbor's drill or lawnmower? Exactly! And it's the same with tech.
Users want to own their own gear so they can put personal stuff on it, browse what they please, and play any game they like to their heart's content without worrying whether IT is looking over their shoulders, disparaging their poor use of holy light in a battle on the Terrace of Endless Spring in World of Warcraft ("Dude! Check out Bob from accounting ... he just got fried by an orc 'cause he's so slow and now he's blaming it on 'lag'! What a noob!").
But there's a downside to all of this, too. First, IT loses control. You might argue that IT lives on the edge of losing control even in the best run environment (you might say that, I couldn't possibly comment), and a consequence of BYOD is IT needs to become very agile, very "roll with the punches" and the slings and arrows of outrageous fortune made glorious summer by this ... er, sorry, where was I? Oh yeah ...
Second, because of the 24/7 involvement with business, staff can get burned out. Try getting woken up three or four times a night for a week in a row with clients who can't read the manual and see how quickly you go postal.
So, what else might be a problem? Well, we've been calling this trend "Bring Your Own Device" but it's also "Bring Your Own Software" (BYOS), and "Bring Your Own Malware" (BYOM), and ... and this is one of the least recognized issues ... "Bring (and Take) Your (and Our) Data" (BaTYOaOD; which, I admit, is not even vaguely catchy but there we have it).
The trouble is that the consumerization of IT will continue whether we like it or not and the only strategy that can save IT from insanity and chaos will be to embrace everything, own nothing, and roll with it baby.
So, what's your strategy?
Read more about anti-malware in Network World's Anti-malware section.