How many serious gamers will keep on buying games for Android gaming consoles once the initial novelty wears off? I can see game sales plunging once the boredom factor sets in and the mobile-experience-on-a-TV becomes tedious.
Buying Games Twice?
Another issue that comes up here is duplicate game purchases. If you already own a game on an Android mobile device, are you going to want to pay for it again on a home console system?
From what I read in the article, some games will have to be tweaked to run on these Android consoles. But will those changes add enough value to get somebody to buy the same game twice, for two different Android devices?
I suppose it might be worth it if the console version had spruced up graphics and other value adds. If not then people will be paying twice to play the same game, just on a larger screen.
Cost of Android Console Games
How much will the games cost on Android consoles? The Mashable article doesn't mention the cost of these games, beyond the $6.99 content subscription for the GamePop (I don't know exactly what you get for $6.99 either).
If the games cost significantly more than they do on Android mobile devices, I think it will be a huge turn off to gamers. And let's not forget that these Android console games will probably have to be priced significantly lower than games for the Microsoft, Sony and Nintendo consoles. If the games for the Android consoles are too high (even anywhere near the traditional consoles) then I suspect most gamers will pass on buying them.
Slow Growth for New Gaming Consoles
Speaking of gaming consoles, the EE Times has a story out about slower growth being projected for new gaming consoles.
If slower growth is being predicted for Nintendo, Microsoft and Sony systems, what will that mean for yet another batch of gaming consoles? It certainly does not bode well for sales of Android gaming consoles.
Shipments of eighth-generation gaming consoles from gaming's big three -- Sony, Nintendo, and Microsoft -- are expected to total about 133 million cumulatively in their first five years on the market, less than the 140 million units sold in the first five years of seventh-generation consoles, according to market research firm ABI Research.
The story also notes that the Android consoles might be hurt by a lack of differentiation in their gaming libraries. That's a point I hadn't thought of, and it seems like a darned good one. If all of these Android consoles are running the same games, what's left to differentiate one from the others?
I guess it will end up being hardware and the cost of games. Over time though, the features and capabilities of the hardware may end up being a wash.