Zombies pay more for well-made pizzas. You need to beat new pizzeria revenue targets each level--which run from nightfall to daybreak. (Apparently, these are vampire zombies.) The game is awesomely gross, and notably addictive. More important, its ghoulish fun works not just at Halloween, but all year long.
Scarecrow, a $1 game from Ezone.com, fares less well: You'll tire of playing this ragdoll-physics offering long before your first trick-or-treater arrives.
You control the titular straw-man, by tilting the iPhone to "steer," and tapping the screen to explode. See, as you guide the scarecrow upwards, you tray to collect as much candy corn as you can to keep yourself charged, and then your taps trigger explosions that propel you even higher. If you lose your charge, the scarecrow plummets to his death, or whatever the nearest equivalent is for scarecrows. As you climb higher, you'll need to avoid an increasing quantity of Halloween-themed obstacles, like jack-o-lanterns and creepy heads.
The game is briefly fun, but quickly becomes tiresome and numbingly repetitive. Getting bored, mid-game, your first time playing? Not a good sign. A free version--Scarecrow Lite--lets you try out the game, though it features only 60 seconds of play time and lacks the paid versions Plus+ direct push challenges and global leaderboard.
[Lex Friedman is almost hungry for pizza.]