Developers weigh in on the Mac App Store

By David Chartier, Macworld |  Development, Mac App Store, Mac OS X Add a new comment

The Mac App Store is the biggest thing to happen to Mac software distribution since the Internet itself—some might say that the store is even bigger. Many users haven't bothered with boxes and CDs of software for some time, instead juggling combinations of ZIP files, Mac disc images (DMGs), drag-and-drop operations, and installation wizards.

The potential of the Mac App Store to simplify so much of the app ownership process is undeniably appetizing for end users. But for software developers, the story is a bit more complex. Macworld talked to several developers to get their thoughts on the Mac App Store.

In the big picture, the developers we spoke with are just as intrigued by the Mac App Store as Mac users. "The Mac App Store is fantastic," Andrew Sinkov, Evernote's VP of Marketing, told Macworld. "I like that it brings easy browsing and buying to the masses," said Isaiah Carew, founder of YourHead Software. There is an early sense of excitement that Apple is using what it learned from the iOS App Store to bring a fresh new round of attention to the established Mac platform.

"It's a really helpful addition to the Mac Platform," said Philip Goward, founder of Smile. "It enables software products to be more discoverable, and more easily purchased and installed by Mac users."

The transition

Selling Mac software in the new world with a Mac App Store poses a number of unique challenges. An App Store for the fledgling smartphone market is one thing, but the Mac and its users are no strangers to third-party software. Is Apple's new store too large to ignore? Is there a market outside of the Mac App Store, or even completely independent of it? What about Apple's decidedly constricting policies? These are only some of the big questions developers have been wrangling with since Apple announced the Mac App Store in October last year, and some of these questions will only be answered with time.

One of the biggest questions is that of price. The App Store created a "race to the bottom" for $1 iOS apps—will the Mac App Store have the same effect? The developers we spoke with were mostly united in optimism.

"The Mac App Store doesn't change the value of our apps to our customers," said Ken Case, CEO of The Omni Group. "So our prices are exactly the same as they were before." Less technically complex iOS apps may do well with bargain-bin, volume-friendly prices, but many Mac apps are a different beast, requiring much more development time and customer service efforts. "We have chosen the price tiers [for the Mac App Store] that were closest to our existing prices for now," said Peter Maurer, "Creative Madman" at Many Tricks.

To be sure, there are plenty of free utilities, single-serving apps, and affordable, casual games already in the store. Examples like Caffeine, iRingtones, and the inescapable Angry Birds come to mind.

But other companies known for making prosumer apps, such as Realmac Software, have taken a different approach. The company made Courier, a stylish utility for sharing media on social networking services that debuted in August for $20, exclusive to the Mac App Store for a new, permanent price of $5. LittleSnapper, Realmac's more powerful "designer's scrapbook," dropped from $40 to a new, non-discounted price of $25. But RapidWeaver, Realmac's popular and powerful WYSIWYG Web design utility, is on sale for $40 right now, with an eventual regular price of $80 to return at a future date.


Originally published on Macworld |  Click here to read the original story.

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