April 27, 2012, 10:51 AM —
Ryan Carson says Treehouse is profitable, A-round VC funded, and works only four days per week, 9-6.
Startup culture demands seven day workweeks, constant engagement with your project, and hard-driven workers pounding the computer keys at all hours. Carson started Treehouse, an educational website for developers, with the opposite attitude: four days is plenty for information work. Unlike manufacturing, adding hours doesn't mean increased production of a quality intellectual product.
Challenging the status quo is tough, and Steven Cohn, blogging as v1again, says plainly to be successful, those in startups must be very smart and work very hard. Working 9-7 weekdays and half a day on Saturday, a rival company works 54 hours, or 50 percent more. Won't they put out 50 percent more code? Can't modern programmers maintain a high level for 54 hours per week?
people constantly over estimate their own productivity when working long hours.
Matt on v1again.wordpress.com
A 36-hour work week may be uncompetitive, but I would argue that a 60-hour work week isn’t competitive either. Especially when you want to retain talent long-term.
Anonymous on v1again.wordpress.com
More hours, more success sooner
I think once you make a certain amount of money, hustling for another day, in order to achieve more money, is just a bad trade. When I die, I’ll be SO glad I traded money for more time with my loved ones.
Ryan on v1again.wordpress.com
Workplace studies show productivity drops after eight hours per day and 40 hours per week. Do the extra hours in a software startup outweigh that drop by quantity? Or will bug squashing ruin productivity? More importantly, would you like a shorter work week?