September 14, 2012, 3:06 PM — When Apple introduced the iPad in 2010, iOS developers who wanted in on the tablet needed to update their apps to take advantage of the new screen's size and dimensions. When the iPhone 4 with its Retina display arrived later that year, developers and designers again needed to relaunch Photoshop and generate new art assets to exploit the updated capabilities. And then with the third-generation iPad gaining a Retina display of its own this year, the cycle continued once more.
So developers weren't shocked to learn during Apple's Wednesday press event that, with the introduction of the iPhone 5 that they'll once more need to revisit their apps' designs if they want to take advantage of the iPhone 5's larger screen. And the iPhone 5 isn't the only newness developers need to embrace--the September 19launch of iOS 6 is also less than a week away.
Macworld spoke with several iOS developers to gauge their feedback on the iPhone 5 and iOS 6.
The screen play
Emil Ovemar is a producer for and co-founder of Toca Boca, the company behind numerous popular apps for kids. Ovemar tells Macworld that adapting to the new screen will be fairly simple for his company: "[It's] more of an extra area we can fill with small extras. That can be extra background, or small, funny interactive stuff." Because Toca Boca makes universal apps for the iPad and iPhone alike, Ovemar says it's important to make sure everything works on the original iPhone screen size, the iPhone 5, and the iPad as appropriate.
"The new resolution is a little extra work, but not at all a burden," Ovemar said. "Nothing at all compared to Android."
For now, though, Ovemar says, Toca Boca will focus on fitting the iPhone 5's screen "with our new projects, but not necessarily update all our existing apps to take advantage of the extra pixels."